Based on the iconic Panasonic RC-7469 clock radio
With this project I tried to improve my texturing quality of a asset limited to a single texture set. The current model is game ready following PBR workflow and a low poly count. I modeled the asset in Maya and brought into Zbrush for sculpting of details. The baking and texturing was done with Substance painter and rendered in Substance Stager. my final post was done in Photoshop
I hope you enjoy the model, on to the next!