
Colton Starck
Environment Artist @ ScoutDesignStudio
Seattle, United States
About
Your do-it-all 5-year experienced remote artist with strong time management, problem-solving, and communication skills. Being adaptable and always learning to keep me from becoming an outmoded rust bucket of an artist stuck in his chair. Being experienced in stylized children's games to realistic horror games I can make you think you are playing a cute adventure game only to make you keep the night light for that shadow in the corner. Oh, and I like long walks on the beaches of Storm Point on my days off.
Skills
Look DevelopmentRendering3D AnimationEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingUV MappingRetopologyHigh-poly ModelingVegetationPBR TexturingTexture BakingGame Assest
Software proficiency

Maya

3ds Max

ZBrush

Mudbox

Substance 3D Designer

Substance 3D Painter

Photoshop

Nuke

Unity

V-Ray

RenderMan

Arnold

Sublime Text

Marmoset Toolbag
Productions
Video Game
Dead Signal
Year
2023
Role
Environment Artist
Company
Reflect Studios
Video Game
Lego 2KDrive
Year
2023
Role
Lead 3D Artist
Company
MotionLogic Studios
Video Game
Open Roads
Year
2022
Role
3D Artist
Company
Fullbright Studio
Video Game
Masks of Deception
Year
2022
Role
Environment Artist
Company
Reflect Studio
Video Game
Scrutinized
Year
2020
Role
Environment/Prop Artist
Company
Reflect Studios
Video Game
Wastelands 3
Year
2020
Role
3D Generalist
Company
Motion Logic Studios
Video Game
Torchlight 3
Year
2020
Role
3D Artist
Company
Motion Logic Studios
Video Game
Last Epoch
Year
2019
Role
3D Artist
Company
Motion Logic Studios
Video Game
Upcoming Game
Year
2020
Role
Lead Modeler
Company
Motion Logic Studios