Based on a 1955 Primus No. 41 Camping stove.
My goal was to create a realistic game prop that would be an interactive tool in a survival game. I wanted to improve my modeling skills, topology efficiency, and overall texturing. With this in mind, and some helpful advice from artists on 3DFT. I chose to create this with two material sets, one for the interior when the player is interacting with it and one for the exterior which should allow the removal of the second material while inactive. I kept my tri count to 27k and followed a PBR workflow while in Substance Painter.