I have had the privilege of being involved in the development of Masks of Deception, a project in collaboration with Reflect Studios. My contributions to the game have been substantial, working closely with the main developer to refine model designs, placement, and overall gameplay experience. This project has been a thrilling and challenging endeavor, and also the most significant one I have participated in, to date. I have played a vital role in the creation of almost all the game assets, with the exception of character designs and a few player items.
My role in this game:
-Creating models to be placed within the world or for players to interact with
-PBR texturing of each model
-Optimization, rework, and texturing of any 3rd party assets purchase
-Moodboard creation
-Custom Shadow Maps
-Environment concept design
- Environment layout and optimization
This game can be found at (https://store.steampowered.com/app/1946300/Masks_Of_Deception/)